Robot



At the beginning of the game, the Alien player draws one of his crewmember cards at random, notes its identity, and places it face-down near his draw deck. This character is a synthetic android, placed aboard the Nostromo by the Company to ensure that an alien specimen is successfully brought back to Earth for study. While the Robot can't effectively be used to win the game (crewmembers killed by the Robot don't win the Alien player any points), it can be very useful in helping the Alien to win the game.

Revealing
At any time, the Alien player may reveal the Robot. Alternatively, he may be forced to do so through the use of the Suspicion card. In either case, the result is the same: the Robot is now under the full control of the Alien player. When the Robot is revealed, even if in the middle of a crewmember's step, take the following actions:
 * 1) Drop all of the Robot's carried Equipment, and discard the character back into the Crew's discard pile; that card is now a dud. Now, put the Alien player's copy of this Character in its place (at the top of the stack - it is no longer a crewmember, and needn't sit in rank order).
 * 2) Have the Robot take one complete free turn. Most often, this will involve attacking a crewmember at the same location. This free turn represents the element of surprise - hereafter, the Robot takes its step on the Alien player's turn until it is destroyed.

Attacking
When the Robot attacks a crewmember, that crewmember drops all carried equipment also. Now, each character rolls 1d6. Each additional crewmember present adds +1 to the roll of the crewmember who is being attacked. If the Robot's roll beats the crewmember's, that crewmember is killed, discarded, and becomes a dud. If the crewmember's roll beats or ties the Robot's, the crewmember simply survives the attack - for now... the Robot may only be killed by another crewmember with a Shock Tube, Flamethrower, or by being ejected or caught in the detonation of the Nostromo. Once killed, the Robot is discarded back into the Alien player's discard pile, and becomes a dud.

Each new Alien turn, the Robot may choose a different crewmember at the same location to attack. Alternatively, it may choose to move to a different location, possibly attacking someone there. If the Robot ever ends its move in a location with no crewmembers present, turn it face-down - it is now a regular Mystery Marker, just like the Alien or Jones, and may move about the ship and attack the crew at a later time.

Like all of the Alien player's units, the Robot may make double moves within, into, or out of an Air Shaft with no penalty.