Mystery Marker

In a game of ALIEN - the Card Game, Mystery Markers represent the creeping fear that the Nostromo's crewmembers face about what might lie around the next corner. A figment of their imagination or the real deal, Mystery Markers must be dealt with on a very real level.

During the Alien player's turn, in the play locations phase, the Alien player can (and probably should) play any Equipment cards from his hand, face-down, upon any face-down cards he has on the layout - these face-down equipment cards are decoy Mystery Markers. On subseqent turns, these decoys move about the table just as the Alien player's Characters do, confusing the opponent and possibly leading him in unfortunate directions. the Alien player is advised to use them wisely as, when the decoys are revealed by the Tracker card, they are discarded.

Note that any face-down card belonging to the Alien player is technically a Mystery Marker, while only the Equipment cards are decoys. When any number of Mystery Markers end a turn stacked on top of one another, the Alien player may shuffle them. Naturally, the Alien player is permitted to peek at the face of any of his Mystery Markers at any time.